endless agony slay the spire. Endless Agony is pretty low impact, but provides some extra up-front damage in the first half of the game or so. endless agony slay the spire

 
 Endless Agony is pretty low impact, but provides some extra up-front damage in the first half of the game or soendless agony slay the spire  Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes

Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Prepared is a low-risk pick. Every time this card is played, increase its damage by 4 for this combat. Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn. Exhaust. So yeah it's all ascension. Features. I'm 5 hours in on floor 450 or something. Rare. 5] With no cards in your draw pile your discard pile shuffles into your. Let me look up what those do. around 20% on a20, I. IMO it should work as the former if it doesnt already. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. endless agony is a weird card. Rare. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. [Endless Agony]] is one of those cards that many rush to get rid of after act 1, but for me it's been a useful tool up to act 4 very often. Prepared is a low-risk pick. Silent will always want corpse explosion. Additional comment actions. As he described, most fights in Slay the Spire lasts around six turns, so being intangible for half of the fight is practically cheating. Power Through is a Red skill card in Slay the Spire. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. It will almost always deal more damage, unless you have a lot of strength. It encourages. This is basically an early game damage card that exhausts itself out of the deck. Rare. mrwho995 • Additional comment actions. CryptoSlay the Spire. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Can be played for 0 energy. Daily Slay the Spire Discussion (108/696): Choke. Sapphire - Beat the game with the Defect. Even outside of them, 8 damage (plus 2 cards played - often good in Draw Aggro) Flying Knee is always good in slow-ish decks with reasonable amounts of draw. It has one major problem: it doesn't work. Calculated Gamble is an uncommon Green skill card in Slay the Spire. Wiki Questions? Honestly I'd say that the setting for slay the spire is the least compelling thing about the game. Double Energy. Weekly Patch 51: Recursion Accuracy power now correctly works with Shivs played. Title: Endless Agony. That goes double for slices and endless agony though, the only difference to them in an ideal case for heel hook is that it draws, which is nice but mainly relevant for an infinite turn. endless agony's ability to exhaust becomes more and more useful. Add a Comment. Weekly Patch 7:. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. do the devs even know what makes this game fun? spoiler alert, it's not status cards filling up your. 179K Members. For example, if you obtained this card as the Defect, it will grant you blue Skill cards. Only activates upon taking Attack damage; will not activate on taking Thorns damage Explosion damage Constricted damage. ago. Isn't it supposed to just create one copy? Advertisement Coins. Posted by 5 minutes ago. It costs 0 until the end of turn. Note that on higher ascensions (starting from 11), potions will be. Still has good damage even throughout Act 2. Yesterday I finished ascension 4 on The Defect and earlier today I finished ascension 13 on The Silent (with my Shiv deck). It's better than a slice in a lot of cases, even after the slice buffs and even slice has it's place. having 0 mana cards is cool for the silent and it has some good synergies, but where it falls off is the concept of the card. Whenever you apply a Debuff to an enemy, they take 3 damage. This effectively causes Poison stacks to increase each turn instead of decreasing. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…And to add on to what everyone is saying, in a niche few decks, defect wont have focus or many orbs. This one is a little different: I'm doing an Endless run, to see how far I can. On average her cards are less impactful but often replace themselves (backflip, acrobatics, escape plan etc) and are cheaper on energy (shivs, deflect, slice). My current estimation of "perfect" play is around 90-95% for Ironclad, 85-90 for Silent, unknown for Defect but most definitely 80+ and 95-99 for Watcher. ) Tactician Silent Uncommon Skill. I don't know that exploring it further would be particularly interesting and I'd rather see something that shows off the incredibly well thought out game design that Megacrit managed to pull off with slay the spire. For example I find Headbutt to be one of the best cards an Ironclad can have. Whenever you Discard a card during your turn, gain 3 Block. Type: Relic. 172K subscribers in the slaythespire community. So that is all for our guide on Slay The Spire Tier List. Interaction between prepared and endless agony. Energy | Unplayable. I was wondering if you used prepared as your last card and you drew endless agony would it go into your hand and double itself or would it just move to the discard pile. Silent will always want corpse explosion. Whenever you play a card, gain 1 Block. So when you cast prepared as the last card in your hand the card you draw simply moves from your draw. It deals damage to all enemies whenever the player plays any type of card. Lose 3 (2) HP. Community content is available under CC BY-NC-SA unless otherwise noted. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise • Finisher • Flechettes • Flying. Effect+: Whenever you draw a Status card, draw 2 cards. Predator is an Uncommon Attack for The Silent. Exhaust. ago. IMO it should work as the former if it doesnt already. Slayers. )I was playing with the mechanics of Nunchaku and the Ink Bottle when this most bizarre and convoluted infinite came to life. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Yeah, by around floor 500 it became apparent that echo form + apparation & wraith form (via prismatic shard) can get you over a dozen straight turns of intangible (more like 20 once you get multiple wraith forms and strange spoon to sometimes save apparitions), and I didn't really see the point in ascending the further hundreds (maybe even thousands) of floors it. Daily Slay the Spire Discussion (229/696): Evolve. Sucker Punch is fine for what it is imo. Best. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes. Add 2 Wounds to your hand. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Effect: Whenever a card is created during combat, Upgrade it. Backflip is a common Skill for The Silent. Piercing Wail works by applying a debuff. Uncommon Defect Skill Cost: 1 (0) Double your Energy. Second best is combining it with [[Snecko Skull]] and [[Eviscerate]] and/or [[Endless Agony]]. I was wondering if you used prepared as your last card and you drew endless agony would it go into your hand and double itself or would it just move to the discard pile. Effect: At the start of each combat, add a random Power card to your hand. Hovering Kite Boss (Silent only) Relic. So I messed around with endless mode a bit. The first time it is played, it deals 8 (12 if Upgraded) damage twice, but each time after that it deals 2 less damage with each hit until the damage eventually reaches 0. I ended up with a defect deck that. 6] Return to step 1 and repeat until all enemies on the field are defeated. Unplayable. Deal 4(5) damage to ALL enemies. Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs. Playing multiple Noxious Fumes will still only grant +1 poison. Upgraded: 6 -> 7. Weekly Patch 51: Recursion Adding beta art for. Hell i’ve duped Flash of Steel with a shuriken/kunai deck. ago. At first. Dexterity, Panic Button, and Frail all affect the bonus block if they are in effect when this card is played. These achievements are self explanatory and will be obtained via natural progression. So I have no idea if it’s good or not :/. Choose and Exhaust 2 cards in your hand. Weekly Patch 46: Adrenaline Adding VFX. Whenever you Discard a card during your turn, gain 3 Block. Glass Knife is a Rare Attack for The Silent. Endless Agony: uncommon Silent attack. Heck, one of her best front-loaded damage cards is Blade Dance (as of the 2. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise • Finisher • Flechettes. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes. It costs 0 until the end of turn. ago. It applies 5 Poison to the target enemy. After his fight, skills pay the bills. I'll typically get to the 3rd level and typically die about 1/2 up. Exhaust. I've had two Silent runs in a row where I have it as my starting relic. Skewer is a good Act 1 draft, but falls off later in the game as it doesn't scale well. Snecko Skull adds 1 after Catalyst's poison. You've don't have to hunt boring elites, you turn one anyway, to be even more powerful. Yes, but you only need to UNLOCK Asc20 with every character, you dont actually need to clear it. ago. Positive With Envenom in play, if the first hit from Bane deals unblocked damage, it will apply Poison and attack twice, applying poison both times. Note that this doesn't affect Block generated by Relics or powers, such as. Slay the Spire > Thảo luận chung > Chi tiết chủ. Lose 3 HP. Clumsy is a curse card in Slay the Spire. Rare. This can cause unexpected interactions. It was going ok until i got the branch, at first i thought that i did a mistake by picking it because i thought that random rng cards would mess me up. Madness is an uncommon Colorless skill card in Slay the Spire. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. Members Online. There are many use cases for endless agony. Tough Bandages is a Rare Relic. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Effect+: Reduce the cost of all cards in your hand to 1 this combat. Accuracy • Caltrops • Footwork • Infinite Blades • Noxious Fumes • Well-Laid Plans. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…So when you cast prepared as the last card in your hand the card you draw simply moves from your draw pile to your discard pile. 107. Lots of free attacks combined with a few After Images should generate a nice amount of block each turn. LaphroaigDaddy • 4 mo. C+. IMO it should work as the former if it doesnt already. Exhaust. Anger is a Red attack Card in Slay the Spire. At the end of your turn, gain 2 (Upgraded: 3) Strength. Dodge and roll is good if you have footworks, or just need the most amount of. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. On the other hand, if you can burst a key card skill as Malaise, Catalyst, or Adrenaline it becomes incredibly valuable. Obviously it's super strong if you find it late but I think it's kind of bad to start with since I will literally get no gold ever. Silent has a defensive starter deck with no offense other than Strikes, so drawing this often lets you either deal enough damage to end the fight or use all your block cards while still getting some chip damage in. Discard your hand, then draw that many cards. Grants you 3 (5) Thorns. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes. When played, it will give 10 Block to the player and deal 10 damage to a targeted enemy. The only damage you take off self inflicted or things like thorns and usually completely avoidable. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I think Madness is a high tier card. The fact that backflip is "a defend with card draw on it" makes it sting less to take but its still adding a defend to your deck early when you should be trying to stress energy efficient cards. Searing Blow is a Red attack card in Slay the Spire. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise. Place a card in your hand on top of your draw pile. Deal 4 (6) damage. Title: Enchiridion. After his fight, skills pay the bills. When you take this relic, become Cursed. But the text reads "Whenever you draw…What we think of Sneaky Strike. Hemokinesis is a Red attack card in Slay the Spire. Since it only counts cards discarded this turn, Eviscerate really needs a deck built strongly around discarding to work. Since Skills will be discarded, you can play this card to instantly trigger any Tactician and Reflex you have in. Endless AgonyhighlightsSlay the Spire. It's also a non-scaling attack that doesn't draw, debuff or recycle, which means that it's basically useless past act 1. Boy was i wrong. [Slice]] and [[Endless Agony]], so she doesn't benefit that well from a 4th energy early in Act 1. Type:. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise • Finisher • Flechettes. Members Online. Weekly Patch 29: TURBO Adding boss relic Empty Cage. So yeah it's all ascension. At the end of your turn, lose 1 Dexterity. Lead the survivors of a crashed spaceship to safety. I always thought they were terrible because, beyond the first couple of times drawing them, they start to flood your deck with low impact copies. The following cards. One of the worst 0-cost attacks overall IMO. Whenever you draw this card, add a copy of it to your hand. ago. Same goes for Endless Agony, I don't think it's a high tier card but it can deal some damage in the early game, also has a nice interaction with gambling chip which I love. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel. : r/slaythespire. It better enables Flechettes, Masterful Stab, Slice and Endless Agony. Provide bullets for discard synergy. Deal 10(13) damage. However,. Daily Discussion Index. ago I quite often view Endless Agony as 0 energy 8 damage which exhausts (just play them both the first. This includes cards such as: Prepared Survivor Acrobatics Dagger Throw All-Out Attack Calculated Gamble Tools of the Trade Unload Scrape Patch V2. Prepared is a Green skill card in Slay the Spire. Does not activate after you end your turn; however, it can be activated by using Gambling Chip to discard cards at the beginning of the fight. At 0 energy it doesn't do anything, but allows you to synergize with cards/relics that benefit from playing attacks/cards or playing 0-cost cards. Slay the Spire Wiki is. Effects Whenever you draw. Deal 14 (18) damage. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Deal 9 (12) damage. is a Colorless skill card in Slay the Spire. Gain 2 Strength. A. So I don't think the risk. Another way of going infinite without an enabler: An upgraded Concentrate and an upgraded Reflex. Power Through is a Red skill card in Slay the Spire. Slay the Spire. It was going ok until i got the branch, at first i thought that i did a mistake by picking it because i thought that random rng cards would mess me up. It's nice, frontloaded mitigation, while Sucker Punch is mediocre damage. Endless agony is an odd card. 50 damage per turn may sound nice, but watcher can easily deal more. It generates 5 Block (8 if Upgraded) and gives the Blur buff, preventing Block from being removed at the start of the player's next turn. This is thematically similar to the Anger/Endless Agony cards, but a bit slower but more contextually useful (use early to get high block, use late to activate god mode) Last edited by Cotton Eye Jonii-chan; Oct 2, 2019 @ 7:38am #5 < > Showing 1-5 of 5 commentsTools of the Trade Silent Rare Power. Posted by u/Skipperdink - No votes and 3 commentsThis post is for if it is worth picking up, what deck archetypes it fits, and what changes (if any) you would make to the card to improve it! Demon Form (Power) Energy Cost: 3. LaphroaigDaddy • 4 mo. It can also be found in an event where 2 copies of madness are offered in exchange for taking damage. Because this card lessens the attack damage of each hit, it is especially useful against enemies such as Book of Stabbing that tend to hit multiple times per turn. Slay the Spire Wiki is. Might as well change the achievement requirement to: Obtain the Ice Cream relic. Basically, I read your post and thought "what does this card have to do with Endless Agony? Reply replyI went for a build around finisher, goal was to put as many attacks as possible per turn and with some drawing power and luck to pull out a finisher. Achievements are turned off for any custom run. Whenever you play a card this turn, the enemy loses 3 HP. When Upgraded, you draw 2 cards and discard 2 cards instead of 1. I used Nightmare on an Endless Agony to add 3 to my draw pile, but when it arrived in my deck next turn, I only received 3; the rule of Endless Agony says to add another to my hand when drawn. Ethereal. For example cards like Nightmare, Burst, Wraith Form. So flechettes needs skills to work. If you use Distraction as other character that is not the Silent, it will grant a random Skill card of the respective color of that character. This article is a stub. Since Skills will be discarded, you can play this card to instantly trigger any Tactician and Reflex you have in. ago. 3 Mindblasts plus bloating your deck makes you more or less unstoppable except for forced damage on Thorns or self damage. As with all things in Slay the Spire, it's relative. IMO it should work as the former if it doesnt already. You can help Slay the Spire Wiki by expanding it. "Next Turn Block" effect: Stacks. That will make every Power you cast. The goal is, to build an optimal deck that consistently defeats all encounters without relying on luck. Even with shivs, you'd rather find your [[Accuracy]] or cycle through your deck again. Upon Upgrade it causes all enemies to lose 8 Strength instead. Reaper is a Red attack card in Slay the Spire. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Exhaust. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The amount of Block this card generates is the same as a Defend, but the card draw keeps this card relevant in the later stages of a run. This is basically an early game damage card that exhausts itself out of the deck. (BETA: Gain 1 Energy and discard 2 cards at the start of each turn. Neutralize is a Basic card, meaning the Silent starts with 1 Neutralize in the deck. Prostrate (1) Tools of the Trade Silent Rare Power. You should never take Grand Finale unless you have a way to keep cards. The highlighted heroes in group C are Impervious and Rampage. It is The Silent's version of Double Tap and Amplify. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. Add One Hit Wonder or Terminal to get more challenge. Infinite Endless Mode Guide (Easy) You can keep climbing forever, one-shotting every encounter on turn 1, and collect an infinite number of Circlets (the special unlimited relic you get after all others are obtained or skipped). The agony never ends. You can help Slay the Spire Wiki by expanding it. Weekly Patch 34: Malaise Expertise+ card nerf: 8 -> 7 cards in hand. Finally cracked A10 on Silent. I decided to do normal the first time around and I'm kind of regretting it, lol. It says "Deal ~1. 0-cost attacks are helpful in the early game to up your damage, but fall off pretty hard typically. Yesterdays Discussion: Energy Potion | Tomorrows Discussion: Entrench". Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Carnage is still kinda eh. Whenever you draw this card, add a copy of it to your hand. It costs 1 Energy, generates 5 Block, and draws 2 cards when played. YMMV, of course. At the end of your turn, gain !M! Block. Weekly Patch 11: A Library of Features New Green card: Expertise. Very powerful because The Silent has a tendency to have long fights. When played, the player will draw 1 additional card on all future turns, but they will also be forced to choose a card to Discard. I so rarely run Discard decks that I've never been able to really take any good advantage of this card. We've redesigned SpireSpy to make browsing faster and items better organisedHeadbutt is a Red attack card in Slay the Spire. Dash has good Block along. Effect+: Deal 12 damage. 111 votes, 15 comments. 0 coins. More Fandoms. Deal 5 (6) damage. Just to highlight the longer term value of Envenom, 50 attacks with inflame would be +100 immediate damage. Boy was i wrong. . Every other 2 cost still feels kinda better for me. Playing on Custom Mode disables Achievements and the Leaderboards. There's a bunch of cards you will unlock later as the Silent that are Shiv related making it possible to go for a Shiv heavy build. Survivor is the only card in your starter deck that can Discard cards during your turn. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Alternatively, Strange Spoon has a 50% chance of discarding either of the two Endless Agony cards, and a 25% chance of discarding both of them. It's also a non-scaling attack that doesn't draw, debuff or recycle, which means that it's basically useless past act 1. Adrenaline is a Rare Skill for The Silent. Members Online. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes • Flying Knee • Glass. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. Enjoy the game with friends in a co-op multiplayer mode. It causes all enemies to lose 6 Strength for one turn, but this card Exhausts. I finally realised what "Infinite agony" is. Effect+: Deal 8 damage. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan. Community content is available under CC BY-NC-SA unless otherwise noted. I was wondering if you used prepared as your last card and you drew endless agony would it go into your hand and double itself or would it just move to the discard pile. I started an endless run the day after it was released on beta. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes • Flying Knee • Glass Knife • Grand. Painful Stabs Wild Strike Power Through. Apply 6 (9) Poison. 1 (0) Energy | At the start of your turn, draw 1 card and discard 1 card. Skewer is a good Act 1 draft, but falls off later in the game as it doesn't scale well. ago. At least, not without the achievement unlocker mod or similar. After over 100 hours on my phone, multiple on switch, and dozens of hours watching slay the spire content online, I'm finally ready to own it for the third time so I can start. endless mode is simply not fun now, constantly stacking ♥♥♥♥♥♥♥♥ annoying stuff on top of annoying stuff and punishing players that are actually dedicated enough to play endless mode for hours. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise • Finisher • Flechettes • Flying Knee. Weekly Patch 48: Creative AI Thousand Cuts power' now displays its. This is a short guide for the Endless Mode of Slay the Spire. The theoretical way of going infinite with an upgraded Calculated Gamble and Endless Agony, requires such a small deck size that it's not practical in a real game. You can play the Ironclad ten times and win in a different way each time. Slaying the Spire for Dummies (The Silent Edition) By Blood Flowers. Wraith Form is a Green power card in Slay the Spire. Endless mode is kinda fun for the first loop where you've more or less reached your finished state and can flex on stuff for a while, but once you've gone much. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by. Remember to pace yourself!The beauty of Slay the Spire is that I don't particularly disagree with these picks, but all of them have been my primary damage source in a winning run. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. Most importantly, it counts Shivs, so play as The Silent and get as many Shiv generators as possible. Weekly Patch 18: Paranormal Deadly Poison card buff: 4 -> 5. So unless you have insane card draw you end up with very low impact hands. At the end of your turn, lose 1 Dexterity. Slay the Spire Wiki. 1] You draw your hand, “Calculated Gamble+” and “Infinite Agony. Adrenaline Have 9 Energy during a single combat. Tactician is an uncommon skill card for the Silent: "Unplayable. It increases the damage that Shivs deal, but does not affect any other sources of damage. IMO it should work as the former if it doesnt. Wound is a status card in Slay the Spire. fix endless mode. Endless Agony is tier 0 in Dead Branch decks. With cost redux on retain or high energy deck they work well to close out fights as long as you have a decent bit of stall to get there. Whenever you Discard a card during your turn, gain 3 Block. Bouncing Flask is less effective when there are multiple enemies, both because each enemy gets less Poison and because the Poison is applied randomly. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Regret is a curse card in Slay the Spire. So overall at common I've rated our attack options in the first few floors as Bad+, Great, Great, Great, Meh, Premium, Meh, Meh+, Bad, Meh+. StefVC • 4 yr. If you use Adrenaline (upgraded), it draws Endless Agony, which draws another Endless Agony, but then doesn't draw a 3rd card as expected, probably because it counted 2 cards having been drawn. Endless agony is just mediocre, but sometimes that extra 8 damage against a slime boss is what you need. Allows for increased burst damage when you need it. Swift strike is barely different and for some reason is an uncommon that you need to pay ~100g for, which is ridiculous. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes • Flying Knee • Glass. 8. 172K subscribers in the slaythespire community. filtbbvvaa • 1 yr. Deal 6 damage for each Attack played this turn. Whenever you play a card this turn, the enemy loses 5 HP. The most prominent cards in the group B are Armaments and Offering. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise • Finisher • Flechettes. Community content is available under CC-BY-SA unless otherwise noted. Immolate is a Red attack card in Slay the Spire. After over 100 hours on my phone, multiple on switch, and dozens of hours watching slay the spire content online, I'm finally ready to own it for the third time so I can start modding! Any suggestions on must-have mods for someone who already has experience in the game? Daily Slay the Spire Discussion (229/696): Evolve. When Upgraded, you draw 2 cards and discard 2 cards instead of 1. Title: Whenever a card is created during combat, Upgrade it. Endless agony is just mediocre, but sometimes that extra 8 damage against a slime boss is what you need. Select cards that work together to efficiently dispatch foes and reach the top. WLP gets better as you add stronger and more situational cards to your deck. Endless Agony: This might be the best seed I ever played! There was so much draw and so many cards played each turn.